website by: www.scribeworx.net
Copyright     CW Smith III
Born in Houston, Texas in 1978, Charles and his brother were at the center of the nation's largest custody battle of the 1980's. His case was one of the earliest to be featured on Unsolved Mysteries and then other outlets in the 80's and early 90's.

For most of his childhood he was raised with an international upbringing, being on the move from time to time while fleeing from his mother Carolyn.

During his younger years, Smith has lived in many enchanting countries including Rhodos Greece, Davos Switzerland, Dufton Scotland and other parts of Europe and the Mediterranean. This early nomadic lifestyle shaped his broad perception of the world and love for travel and cultural experiences.

However, his most memorable place is the 'Town of Eternal Spring' Cuernavaca, Mexico, where he basked in the archetypal 80's childhood.

At the age of 13, he was discovered by authorities and returned to the US, where he was forced spend his teenage years in Sugarland, TX in Carolyn's custody. This separation from his father and thriving life was one of his most tragic, culture shocking experiences.

The media convinced the public that the case was finally over and so-called justice had been served.

At 20, after a very brief time in the US Army that was halted by a knee injury in AIT, he was finally in the position to try and recover his life from the damage done by the custody battle. He returned to Mexico City with his first wife and worked as a Corporate English Teacher.

Blessed with a strong and clear memory, he was able to locate old friends from a pay phone and quickly made it back to his childhood home in Cuernavaca. When he arrived, the house was exactly as he remembered it, as if frozen in time.

Charles then learned of his family's whereabouts and immediately relocated to Florida, bringing the first 20 years of his life full circle.

One day he will be elaborating on this entire experience from his perspective in his Autobiography.
Early Life
Early Experiences

From the time CW was around 9 years old, he had been fascinated by mythology, outer space and unexplained phenomena. As a child, he routinely experienced OBE's and (unknowingly) trained himself to Lucid Dream and experience them regularly for years.

An introvert by nature, Smith has always been absorbed in books while the rest of the world went through its motions. Lots and lots of books. As a teen, his interests broadened with the study of Christianity and Bible prophecy. Simultaneously, he became drawn to the world of Metaphysics.

Martial Arts and Mysticism

Smith discovered Martial Arts and was soon fascinated by Eastern practices and philosophy in the wake of the 'Ninja Boom'.

Japan's historical Ninja and their mystical ways became a key area of study through a Bujinkan affiliated friend and books by Soke Masaaki Hatsumi and Stephen K Hayes.

Exposure and interest in Ninjitsu would be a major turning point in his development, and years later, he would go on to train in Stephen K Hayes's Toshindo in Tampa.

One of his most important early influences that grounded many metaphysical ideas into reality were the books of Dr. Glenn J Morris, a high ranking Bujinkan Ninja Master, and Morris's personal account of the awesome force of Kundalini.

Personal Quest for Wisdom

Throughout his college years and early professional life, CW expanded his craving for truth, mystical and self-knowledge from diverse sources to ultimately help determine (for himself) what works and what doesn't, what adds up and what doesn't, and the true nature of the forces that steer the world.

This was a period of absorbing all forms of knowledge from many of the world's most renowned traditions and sources. It would later lead to major spiritual burnout, and the realization that books in and of themselves could no longer fulfill his needs.

Metaphysical Focus

Lucid Dreaming, Energy Work, Astral Projection, Tarot, Chaos Magick.

Conclusions

Years of independent study, introspection and objective observations of life and humanity have led Smith to the following conclusions:

* Nothing is true, everything is permitted.

* What is the meaning of life? To give it meaning. To evolve. To experience limitation. To learn from our successes and failures. To leave our mark for others, no matter how small. To bring our awareness and memories into the afterlife, which will then influence our next experience.

* There is a greater reality, in which the material world is only a part of. This can be verified through personal experience.

* God exists as a universal consciousness, but cannot be quantified by any one particular name, belief system or today's science.

* Religions are man-made concepts, largely based on other religions and ancient mythology. In most cases, they have very little to do with actual spirituality, and more to do with controlling the masses.

* Atheism is the religion of Materialism. Scientists are its priesthood, one which separates its adherents from the greater aspects of reality.

* Physical death is not an end, but a transition.

* Everyone is immortal. No dogma needed.

* Everyone 'dies' several times throughout their life. Each time, prior identities are shed as wisdom is accumulated.

* The reality of what it means to be human far exceeds the flesh and our limited earthly perception.

* From a worldly perspective, being awake and seeing people and events for what they are is incredibly lonely.

* Not everything can be intellectualized. Direct life experience lifts the veil of mystery. Books and experts only go so far. Having said that, conventional sources of knowledge serve as a critical platform, and in some case, are necessary for specific facts and technicalities.

* Teachers, no matter their area of focus, are focused manifestations of the greatest teacher - life itself! They come and go, but are not the be-all-end all.

* The average person is mostly Neutral, with certain inclinations towards Good and Evil. True Neutrality is nearly impossible to live by as we all have certain biases based on our world view. More so, each end of the spectrum wants to absorb you, so most people take sides.

* Evil exists and cannot be quantified for other than what it is.

* Most people are copies of other people. A true individual is rare.

* Good and Evil are often defined by someone else's perspective, such as those interested in controlling a narrative of events. There are however certain actions that are universally Good and Evil.

* The 5 primordial elements manifest in many practical ways once you learn to recognize their aspects.

* Unconditional love is one of the most powerful forces in life; it's also scarce. Most people love conditionally. Their "love" is either reserved for a few of another person's attributes, ceremonial obligation, a person's presented image or their desire to mold said person into their ideal image.

* Sociopaths and Narcissists are far more common than you think. Learn to spot them and manage them out of your life, or otherwise coexist with them when there are no other options.

* Everybody lies from time to time for different and often harmless reasons. The most skilled of liars are also victims of their own 'success', because once discovered, even if they are telling the truth, they will always be regarded with extreme scrutiny.

* Skilled liars are generally only discovered after you have been exposed to them for a great deal of time, and you will notice a certain pattern in how they structure their words and approach. They have 'blind spots' that can be recognized. For instance, they will always have a reason for failing to deliver on their promise. They can always justify screwing you over in some way. Specific details in their narrative will change as time progresses, and when you correct them, the conversation changes. Worst of all, they will keep speaking as if their silver tongues glinted nothing but truth.

* Most "friends" only hang around for the good weather. These relationships are rooted in opportunism. The average person has less than a handful of true, unconditional friends.

* The masses are pawns in a grand game of chess. So are most of their leaders. People are much easier to manipulate in large groups.

* There are such things as "Luck" and "Chaos". Not everyone will be highly successful, regardless of the steps taken. Likewise, a giant wracking ball can come from nowhere to topple the highest of Ivory towers.

* Nothing is random.

* Most people live their lives in search of and in service to what amounts to pettiness. These low-level people want to keep your level low as well. They take the form of appeasers and simpletons. Common sense offends them.

* The taming of one's ego is critical to spiritual development. However, the total destruction of the ego would render the individual unable to function in the material world.

* In its purest and most literal form, true freedom only exists in the subtle realms, where there are no (known) consequences for a soul's actions.

* Freedom is a perpetual balancing act. Too little freedom equates to enslavement. Excessive freedom without some form of oversight for one's actions towards others is Anarchy, which ultimately results in loss of freedom.
Spirituality & Philosophy
Tabletop Role Playing & Design

CW discovered the incredible hobby of Tabletop Roleplaying Games in Sugarland, TX during early 1990's with AD&D, 1st edition.

Roleplaying games would come to function as an important coping mechanism during the major transitions happening in his life.
He immediately became mesmerized by their addictive and escapist nature that exercised the imagination.

During the 90's, he expanded his gaming interests to Rifts and Vampire the Masquerade. RPG's would then go on to be permanent pastimes.

CW experimented with several homebrew systems and familiarized himself with the idea of implementing various game mechanics.
Many years later, he would go on to develop the Glyphs RPG Blueprint, which combined a universal set of gaming mechanics and implemented a coin and grid resolution system.

While developing Glyphs, he also saw the need to cater to D20 gamers, so in 2014 he invented 2-D Dice Coins. 2-D Dice are beautiful challenge coins that are coated in a precious metal finish and function as an entire set of gaming dice. Currently, thousands of units have sold in several countries.

After polarizing feedback and years of gameplay, Smith is currently working on Glyphs 2.0, which will be a more simplified and focus on content. He also wants to explore board games by creating Glyphs Micro, which is currently in prototype form.

Business

Since 2007, CW has operated his own graphic design, gaming and self-publishing company "Scribeworx." Please visit www.scribeworx.net for more details.

Professional

Change has been constant throughout his entire life. The professional world was no exception. CW has worked in many different roles while adapting to his surroundings, learning a variety of practical skills. He honed his cooking skills in different restaurants and was trained as a Teppanyaki chef.

Most notably, he has worked in management roles for two major contact centers, where most of his corporate career thrived from.

Over his career, he has developed hundreds of sales and customer service agents, leading by the principle of "Firm, Fair and Fun!"

In 2013, he resigned in good standing from a successful management career to raise his daughter and focus on his business and creative projects.
Career

CREDENTIALS

A.S Degree Graphic Design Daytona State College - 2001

B.A.S Degree Supervision & Mgmt
Daytona State College - Current

COPC - High Performance
Management Techniques

33 Years of independent study of
Religion, Philosophy and Metaphysics

30 Years of TRPG gaming - D&D,
Vampire, Rifts, Homebrew, Glyphs
Charles 'CW' Smith III is a contemporary thinker, game designer and writer. He applies his international life experiences, studies and observations towards his projects. Smith embraces individualism and takes a pragmatic approach in his work.

FUN FACTS

HOBBIES: Cooking, Reading,
Traveling, Gaming, Martial Arts, Hiking, Meditation, Minerals.

FAMILIARS: Cats

FAVORITE FOODS: Mexican, Japanese